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codingame-solutions/finished/medium_dont-panic-episode-1.go

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Go
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2016-10-14 15:27:23 +00:00
package main
import "fmt"
var (
elevators = map[int]int{}
blockersInPlace = map[int]bool{}
)
func main() {
// nbFloors: number of floors
// width: width of the area
// nbRounds: maximum number of rounds
// exitFloor: floor on which the exit is found
// exitPos: position of the exit on its floor
// nbTotalClones: number of generated clones
// nbAdditionalElevators: ignore (always zero)
// nbElevators: number of elevators
var nbFloors, width, nbRounds, exitFloor, exitPos, nbTotalClones, nbAdditionalElevators, nbElevators int
fmt.Scan(&nbFloors, &width, &nbRounds, &exitFloor, &exitPos, &nbTotalClones, &nbAdditionalElevators, &nbElevators)
for i := 0; i < nbElevators; i++ {
// elevatorFloor: floor on which this elevator is found
// elevatorPos: position of the elevator on its floor
var elevatorFloor, elevatorPos int
fmt.Scan(&elevatorFloor, &elevatorPos)
elevators[elevatorFloor] = elevatorPos
}
for {
// cloneFloor: floor of the leading clone
// clonePos: position of the leading clone on its floor
// direction: direction of the leading clone: LEFT or RIGHT
var cloneFloor, clonePos int
var direction string
fmt.Scan(&cloneFloor, &clonePos, &direction)
switch {
case clonePos == 0 || clonePos == width-1:
fmt.Println("BLOCK")
blockersInPlace[cloneFloor] = true
case direction == "RIGHT" && elevators[cloneFloor] < clonePos && !blockersInPlace[cloneFloor]:
fmt.Println("BLOCK")
blockersInPlace[cloneFloor] = true
case direction == "LEFT" && elevators[cloneFloor] > clonePos && !blockersInPlace[cloneFloor]:
fmt.Println("BLOCK")
blockersInPlace[cloneFloor] = true
case direction == "RIGHT" && exitPos < clonePos && exitFloor == cloneFloor && !blockersInPlace[cloneFloor]:
fmt.Println("BLOCK")
blockersInPlace[cloneFloor] = true
case direction == "LEFT" && exitPos > clonePos && exitFloor == cloneFloor && !blockersInPlace[cloneFloor]:
fmt.Println("BLOCK")
blockersInPlace[cloneFloor] = true
default:
fmt.Println("WAIT")
}
}
}