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mirror of https://github.com/Luzifer/cloudkeys-go.git synced 2024-09-19 23:52:57 +00:00
cloudkeys-go/vendor/golang.org/x/crypto/argon2/blamka_amd64.s
Knut Ahlers a1df72edc5
Squashed commit of the following:
commit f0db1ff1f8
Author: Knut Ahlers <knut@ahlers.me>
Date:   Sun Dec 24 12:19:56 2017 +0100

    Mark option as deprecated

    Signed-off-by: Knut Ahlers <knut@ahlers.me>

commit 9891df2a16
Author: Knut Ahlers <knut@ahlers.me>
Date:   Sun Dec 24 12:11:56 2017 +0100

    Fix: Typo

    Signed-off-by: Knut Ahlers <knut@ahlers.me>

commit 836006de64
Author: Knut Ahlers <knut@ahlers.me>
Date:   Sun Dec 24 12:04:20 2017 +0100

    Add new dependencies

    Signed-off-by: Knut Ahlers <knut@ahlers.me>

commit d64fee60c8
Author: Knut Ahlers <knut@ahlers.me>
Date:   Sun Dec 24 11:55:52 2017 +0100

    Replace insecure password hashing

    Prior this commit passwords were hashed with a static salt and using the
    SHA1 hashing function. This could lead to passwords being attackable in
    case someone gets access to the raw data stored inside the database.
    This commit introduces password hashing using bcrypt hashing function
    which addresses this issue.

    Old passwords are not automatically re-hashed as they are unknown.
    Replacing the old password scheme is not that easy and needs #10 to be
    solved. Therefore the old hashing scheme is kept for compatibility
    reason.

    Signed-off-by: Knut Ahlers <knut@ahlers.me>

Signed-off-by: Knut Ahlers <knut@ahlers.me>

closes #14
closes #15
2017-12-24 19:44:24 +01:00

253 lines
6.4 KiB
ArmAsm

// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build amd64,!gccgo,!appengine
#include "textflag.h"
DATA ·c40<>+0x00(SB)/8, $0x0201000706050403
DATA ·c40<>+0x08(SB)/8, $0x0a09080f0e0d0c0b
GLOBL ·c40<>(SB), (NOPTR+RODATA), $16
DATA ·c48<>+0x00(SB)/8, $0x0100070605040302
DATA ·c48<>+0x08(SB)/8, $0x09080f0e0d0c0b0a
GLOBL ·c48<>(SB), (NOPTR+RODATA), $16
#define SHUFFLE(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v6, t1; \
PUNPCKLQDQ v6, t2; \
PUNPCKHQDQ v7, v6; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ v7, t2; \
MOVO t1, v7; \
MOVO v2, t1; \
PUNPCKHQDQ t2, v7; \
PUNPCKLQDQ v3, t2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v3
#define SHUFFLE_INV(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v2, t1; \
PUNPCKLQDQ v2, t2; \
PUNPCKHQDQ v3, v2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ v3, t2; \
MOVO t1, v3; \
MOVO v6, t1; \
PUNPCKHQDQ t2, v3; \
PUNPCKLQDQ v7, t2; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v7
#define HALF_ROUND(v0, v1, v2, v3, v4, v5, v6, v7, t0, c40, c48) \
MOVO v0, t0; \
PMULULQ v2, t0; \
PADDQ v2, v0; \
PADDQ t0, v0; \
PADDQ t0, v0; \
PXOR v0, v6; \
PSHUFD $0xB1, v6, v6; \
MOVO v4, t0; \
PMULULQ v6, t0; \
PADDQ v6, v4; \
PADDQ t0, v4; \
PADDQ t0, v4; \
PXOR v4, v2; \
PSHUFB c40, v2; \
MOVO v0, t0; \
PMULULQ v2, t0; \
PADDQ v2, v0; \
PADDQ t0, v0; \
PADDQ t0, v0; \
PXOR v0, v6; \
PSHUFB c48, v6; \
MOVO v4, t0; \
PMULULQ v6, t0; \
PADDQ v6, v4; \
PADDQ t0, v4; \
PADDQ t0, v4; \
PXOR v4, v2; \
MOVO v2, t0; \
PADDQ v2, t0; \
PSRLQ $63, v2; \
PXOR t0, v2; \
MOVO v1, t0; \
PMULULQ v3, t0; \
PADDQ v3, v1; \
PADDQ t0, v1; \
PADDQ t0, v1; \
PXOR v1, v7; \
PSHUFD $0xB1, v7, v7; \
MOVO v5, t0; \
PMULULQ v7, t0; \
PADDQ v7, v5; \
PADDQ t0, v5; \
PADDQ t0, v5; \
PXOR v5, v3; \
PSHUFB c40, v3; \
MOVO v1, t0; \
PMULULQ v3, t0; \
PADDQ v3, v1; \
PADDQ t0, v1; \
PADDQ t0, v1; \
PXOR v1, v7; \
PSHUFB c48, v7; \
MOVO v5, t0; \
PMULULQ v7, t0; \
PADDQ v7, v5; \
PADDQ t0, v5; \
PADDQ t0, v5; \
PXOR v5, v3; \
MOVO v3, t0; \
PADDQ v3, t0; \
PSRLQ $63, v3; \
PXOR t0, v3
#define LOAD_MSG_0(block, off) \
MOVOU 8*(off+0)(block), X0; \
MOVOU 8*(off+2)(block), X1; \
MOVOU 8*(off+4)(block), X2; \
MOVOU 8*(off+6)(block), X3; \
MOVOU 8*(off+8)(block), X4; \
MOVOU 8*(off+10)(block), X5; \
MOVOU 8*(off+12)(block), X6; \
MOVOU 8*(off+14)(block), X7
#define STORE_MSG_0(block, off) \
MOVOU X0, 8*(off+0)(block); \
MOVOU X1, 8*(off+2)(block); \
MOVOU X2, 8*(off+4)(block); \
MOVOU X3, 8*(off+6)(block); \
MOVOU X4, 8*(off+8)(block); \
MOVOU X5, 8*(off+10)(block); \
MOVOU X6, 8*(off+12)(block); \
MOVOU X7, 8*(off+14)(block)
#define LOAD_MSG_1(block, off) \
MOVOU 8*off+0*8(block), X0; \
MOVOU 8*off+16*8(block), X1; \
MOVOU 8*off+32*8(block), X2; \
MOVOU 8*off+48*8(block), X3; \
MOVOU 8*off+64*8(block), X4; \
MOVOU 8*off+80*8(block), X5; \
MOVOU 8*off+96*8(block), X6; \
MOVOU 8*off+112*8(block), X7
#define STORE_MSG_1(block, off) \
MOVOU X0, 8*off+0*8(block); \
MOVOU X1, 8*off+16*8(block); \
MOVOU X2, 8*off+32*8(block); \
MOVOU X3, 8*off+48*8(block); \
MOVOU X4, 8*off+64*8(block); \
MOVOU X5, 8*off+80*8(block); \
MOVOU X6, 8*off+96*8(block); \
MOVOU X7, 8*off+112*8(block)
#define BLAMKA_ROUND_0(block, off, t0, t1, c40, c48) \
LOAD_MSG_0(block, off); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE(X2, X3, X4, X5, X6, X7, t0, t1); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, t0, t1); \
STORE_MSG_0(block, off)
#define BLAMKA_ROUND_1(block, off, t0, t1, c40, c48) \
LOAD_MSG_1(block, off); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE(X2, X3, X4, X5, X6, X7, t0, t1); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, t0, t1); \
STORE_MSG_1(block, off)
// func blamkaSSE4(b *block)
TEXT ·blamkaSSE4(SB), 4, $0-8
MOVQ b+0(FP), AX
MOVOU ·c40<>(SB), X10
MOVOU ·c48<>(SB), X11
BLAMKA_ROUND_0(AX, 0, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 16, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 32, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 48, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 64, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 80, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 96, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 112, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 0, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 2, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 4, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 6, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 8, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 10, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 12, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 14, X8, X9, X10, X11)
RET
// func mixBlocksSSE2(out, a, b, c *block)
TEXT ·mixBlocksSSE2(SB), 4, $0-32
MOVQ out+0(FP), DX
MOVQ a+8(FP), AX
MOVQ b+16(FP), BX
MOVQ a+24(FP), CX
MOVQ $128, BP
loop:
MOVOU 0(AX), X0
MOVOU 0(BX), X1
MOVOU 0(CX), X2
PXOR X1, X0
PXOR X2, X0
MOVOU X0, 0(DX)
ADDQ $16, AX
ADDQ $16, BX
ADDQ $16, CX
ADDQ $16, DX
SUBQ $2, BP
JA loop
RET
// func xorBlocksSSE2(out, a, b, c *block)
TEXT ·xorBlocksSSE2(SB), 4, $0-32
MOVQ out+0(FP), DX
MOVQ a+8(FP), AX
MOVQ b+16(FP), BX
MOVQ a+24(FP), CX
MOVQ $128, BP
loop:
MOVOU 0(AX), X0
MOVOU 0(BX), X1
MOVOU 0(CX), X2
MOVOU 0(DX), X3
PXOR X1, X0
PXOR X2, X0
PXOR X3, X0
MOVOU X0, 0(DX)
ADDQ $16, AX
ADDQ $16, BX
ADDQ $16, CX
ADDQ $16, DX
SUBQ $2, BP
JA loop
RET
// func supportsSSE4() bool
TEXT ·supportsSSE4(SB), 4, $0-1
MOVL $1, AX
CPUID
SHRL $19, CX // Bit 19 indicates SSE4 support
ANDL $1, CX // CX != 0 if support SSE4
MOVB CX, ret+0(FP)
RET