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cloudkeys-go/vendor/github.com/konsorten/go-windows-terminal-sequences/sequences.go
Martin Thielecke 9c6e3c89a5 JS bugfixes (#18)
* fix js scoping issue

* add external libraries (they were offline too often)

* new compiled scripts and css

* new fixes in the binary

* vendor update

* change js source

* remove needless variable

* removed more needless variables
2019-01-21 15:27:20 +01:00

36 lines
715 B
Go

// +build windows
package sequences
import (
"syscall"
"unsafe"
)
var (
kernel32Dll *syscall.LazyDLL = syscall.NewLazyDLL("Kernel32.dll")
setConsoleMode *syscall.LazyProc = kernel32Dll.NewProc("SetConsoleMode")
)
func EnableVirtualTerminalProcessing(stream syscall.Handle, enable bool) error {
const ENABLE_VIRTUAL_TERMINAL_PROCESSING uint32 = 0x4
var mode uint32
err := syscall.GetConsoleMode(syscall.Stdout, &mode)
if err != nil {
return err
}
if enable {
mode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING
} else {
mode &^= ENABLE_VIRTUAL_TERMINAL_PROCESSING
}
ret, _, err := setConsoleMode.Call(uintptr(unsafe.Pointer(stream)), uintptr(mode))
if ret == 0 {
return err
}
return nil
}