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cloudkeys-go/vendor/github.com/aws/aws-sdk-go/service/gamelift/gameliftiface/interface.go
Knut Ahlers 7581358922
Switch to dep for vendoring, update dependencies
Signed-off-by: Knut Ahlers <knut@ahlers.me>
2017-12-08 13:03:10 +01:00

320 lines
26 KiB
Go

// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
// Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client
// for testing your code.
//
// It is important to note that this interface will have breaking changes
// when the service model is updated and adds new API operations, paginators,
// and waiters.
package gameliftiface
import (
"github.com/aws/aws-sdk-go/aws"
"github.com/aws/aws-sdk-go/aws/request"
"github.com/aws/aws-sdk-go/service/gamelift"
)
// GameLiftAPI provides an interface to enable mocking the
// gamelift.GameLift service client's API operation,
// paginators, and waiters. This make unit testing your code that calls out
// to the SDK's service client's calls easier.
//
// The best way to use this interface is so the SDK's service client's calls
// can be stubbed out for unit testing your code with the SDK without needing
// to inject custom request handlers into the SDK's request pipeline.
//
// // myFunc uses an SDK service client to make a request to
// // Amazon GameLift.
// func myFunc(svc gameliftiface.GameLiftAPI) bool {
// // Make svc.AcceptMatch request
// }
//
// func main() {
// sess := session.New()
// svc := gamelift.New(sess)
//
// myFunc(svc)
// }
//
// In your _test.go file:
//
// // Define a mock struct to be used in your unit tests of myFunc.
// type mockGameLiftClient struct {
// gameliftiface.GameLiftAPI
// }
// func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) {
// // mock response/functionality
// }
//
// func TestMyFunc(t *testing.T) {
// // Setup Test
// mockSvc := &mockGameLiftClient{}
//
// myfunc(mockSvc)
//
// // Verify myFunc's functionality
// }
//
// It is important to note that this interface will have breaking changes
// when the service model is updated and adds new API operations, paginators,
// and waiters. Its suggested to use the pattern above for testing, or using
// tooling to generate mocks to satisfy the interfaces.
type GameLiftAPI interface {
AcceptMatch(*gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
AcceptMatchWithContext(aws.Context, *gamelift.AcceptMatchInput, ...request.Option) (*gamelift.AcceptMatchOutput, error)
AcceptMatchRequest(*gamelift.AcceptMatchInput) (*request.Request, *gamelift.AcceptMatchOutput)
CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)
CreateBuild(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
CreateBuildWithContext(aws.Context, *gamelift.CreateBuildInput, ...request.Option) (*gamelift.CreateBuildOutput, error)
CreateBuildRequest(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput)
CreateFleet(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
CreateFleetWithContext(aws.Context, *gamelift.CreateFleetInput, ...request.Option) (*gamelift.CreateFleetOutput, error)
CreateFleetRequest(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput)
CreateGameSession(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
CreateGameSessionWithContext(aws.Context, *gamelift.CreateGameSessionInput, ...request.Option) (*gamelift.CreateGameSessionOutput, error)
CreateGameSessionRequest(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput)
CreateGameSessionQueue(*gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)
CreateMatchmakingConfiguration(*gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
CreateMatchmakingConfigurationWithContext(aws.Context, *gamelift.CreateMatchmakingConfigurationInput, ...request.Option) (*gamelift.CreateMatchmakingConfigurationOutput, error)
CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) (*request.Request, *gamelift.CreateMatchmakingConfigurationOutput)
CreateMatchmakingRuleSet(*gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
CreateMatchmakingRuleSetWithContext(aws.Context, *gamelift.CreateMatchmakingRuleSetInput, ...request.Option) (*gamelift.CreateMatchmakingRuleSetOutput, error)
CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) (*request.Request, *gamelift.CreateMatchmakingRuleSetOutput)
CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)
CreatePlayerSessions(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput)
CreateVpcPeeringConnection(*gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
CreateVpcPeeringConnectionWithContext(aws.Context, *gamelift.CreateVpcPeeringConnectionInput, ...request.Option) (*gamelift.CreateVpcPeeringConnectionOutput, error)
CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) (*request.Request, *gamelift.CreateVpcPeeringConnectionOutput)
DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)
DeleteBuild(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
DeleteBuildWithContext(aws.Context, *gamelift.DeleteBuildInput, ...request.Option) (*gamelift.DeleteBuildOutput, error)
DeleteBuildRequest(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput)
DeleteFleet(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
DeleteFleetWithContext(aws.Context, *gamelift.DeleteFleetInput, ...request.Option) (*gamelift.DeleteFleetOutput, error)
DeleteFleetRequest(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput)
DeleteGameSessionQueue(*gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)
DeleteMatchmakingConfiguration(*gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput)
DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput)
DeleteVpcPeeringConnection(*gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
DeleteVpcPeeringConnectionWithContext(aws.Context, *gamelift.DeleteVpcPeeringConnectionInput, ...request.Option) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) (*request.Request, *gamelift.DeleteVpcPeeringConnectionOutput)
DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)
DescribeBuild(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
DescribeBuildWithContext(aws.Context, *gamelift.DescribeBuildInput, ...request.Option) (*gamelift.DescribeBuildOutput, error)
DescribeBuildRequest(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput)
DescribeEC2InstanceLimits(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
DescribeEC2InstanceLimitsWithContext(aws.Context, *gamelift.DescribeEC2InstanceLimitsInput, ...request.Option) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput)
DescribeFleetAttributes(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
DescribeFleetAttributesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, ...request.Option) (*gamelift.DescribeFleetAttributesOutput, error)
DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput)
DescribeFleetCapacity(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
DescribeFleetCapacityWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, ...request.Option) (*gamelift.DescribeFleetCapacityOutput, error)
DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput)
DescribeFleetEvents(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
DescribeFleetEventsWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, ...request.Option) (*gamelift.DescribeFleetEventsOutput, error)
DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput)
DescribeFleetPortSettings(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
DescribeFleetPortSettingsWithContext(aws.Context, *gamelift.DescribeFleetPortSettingsInput, ...request.Option) (*gamelift.DescribeFleetPortSettingsOutput, error)
DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput)
DescribeFleetUtilization(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
DescribeFleetUtilizationWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, ...request.Option) (*gamelift.DescribeFleetUtilizationOutput, error)
DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput)
DescribeGameSessionDetails(*gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
DescribeGameSessionDetailsWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, ...request.Option) (*gamelift.DescribeGameSessionDetailsOutput, error)
DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) (*request.Request, *gamelift.DescribeGameSessionDetailsOutput)
DescribeGameSessionPlacement(*gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
DescribeGameSessionPlacementWithContext(aws.Context, *gamelift.DescribeGameSessionPlacementInput, ...request.Option) (*gamelift.DescribeGameSessionPlacementOutput, error)
DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) (*request.Request, *gamelift.DescribeGameSessionPlacementOutput)
DescribeGameSessionQueues(*gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
DescribeGameSessionQueuesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, ...request.Option) (*gamelift.DescribeGameSessionQueuesOutput, error)
DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) (*request.Request, *gamelift.DescribeGameSessionQueuesOutput)
DescribeGameSessions(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
DescribeGameSessionsWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, ...request.Option) (*gamelift.DescribeGameSessionsOutput, error)
DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput)
DescribeInstances(*gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)
DescribeMatchmaking(*gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
DescribeMatchmakingWithContext(aws.Context, *gamelift.DescribeMatchmakingInput, ...request.Option) (*gamelift.DescribeMatchmakingOutput, error)
DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) (*request.Request, *gamelift.DescribeMatchmakingOutput)
DescribeMatchmakingConfigurations(*gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
DescribeMatchmakingConfigurationsWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, ...request.Option) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) (*request.Request, *gamelift.DescribeMatchmakingConfigurationsOutput)
DescribeMatchmakingRuleSets(*gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
DescribeMatchmakingRuleSetsWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, ...request.Option) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) (*request.Request, *gamelift.DescribeMatchmakingRuleSetsOutput)
DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)
DescribeRuntimeConfiguration(*gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
DescribeRuntimeConfigurationWithContext(aws.Context, *gamelift.DescribeRuntimeConfigurationInput, ...request.Option) (*gamelift.DescribeRuntimeConfigurationOutput, error)
DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) (*request.Request, *gamelift.DescribeRuntimeConfigurationOutput)
DescribeScalingPolicies(*gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput)
DescribeVpcPeeringConnections(*gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
DescribeVpcPeeringConnectionsWithContext(aws.Context, *gamelift.DescribeVpcPeeringConnectionsInput, ...request.Option) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) (*request.Request, *gamelift.DescribeVpcPeeringConnectionsOutput)
GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)
GetInstanceAccess(*gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
GetInstanceAccessWithContext(aws.Context, *gamelift.GetInstanceAccessInput, ...request.Option) (*gamelift.GetInstanceAccessOutput, error)
GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) (*request.Request, *gamelift.GetInstanceAccessOutput)
ListAliases(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
ListAliasesWithContext(aws.Context, *gamelift.ListAliasesInput, ...request.Option) (*gamelift.ListAliasesOutput, error)
ListAliasesRequest(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput)
ListBuilds(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
ListBuildsWithContext(aws.Context, *gamelift.ListBuildsInput, ...request.Option) (*gamelift.ListBuildsOutput, error)
ListBuildsRequest(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput)
ListFleets(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error)
ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput)
PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error)
PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput)
RequestUploadCredentials(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
RequestUploadCredentialsWithContext(aws.Context, *gamelift.RequestUploadCredentialsInput, ...request.Option) (*gamelift.RequestUploadCredentialsOutput, error)
RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput)
ResolveAlias(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
ResolveAliasWithContext(aws.Context, *gamelift.ResolveAliasInput, ...request.Option) (*gamelift.ResolveAliasOutput, error)
ResolveAliasRequest(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput)
SearchGameSessions(*gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error)
SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput)
StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)
StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
StopMatchmaking(*gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
StopMatchmakingWithContext(aws.Context, *gamelift.StopMatchmakingInput, ...request.Option) (*gamelift.StopMatchmakingOutput, error)
StopMatchmakingRequest(*gamelift.StopMatchmakingInput) (*request.Request, *gamelift.StopMatchmakingOutput)
UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)
UpdateBuild(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
UpdateBuildWithContext(aws.Context, *gamelift.UpdateBuildInput, ...request.Option) (*gamelift.UpdateBuildOutput, error)
UpdateBuildRequest(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput)
UpdateFleetAttributes(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
UpdateFleetAttributesWithContext(aws.Context, *gamelift.UpdateFleetAttributesInput, ...request.Option) (*gamelift.UpdateFleetAttributesOutput, error)
UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput)
UpdateFleetCapacity(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
UpdateFleetCapacityWithContext(aws.Context, *gamelift.UpdateFleetCapacityInput, ...request.Option) (*gamelift.UpdateFleetCapacityOutput, error)
UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput)
UpdateFleetPortSettings(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
UpdateFleetPortSettingsWithContext(aws.Context, *gamelift.UpdateFleetPortSettingsInput, ...request.Option) (*gamelift.UpdateFleetPortSettingsOutput, error)
UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput)
UpdateGameSession(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
UpdateGameSessionWithContext(aws.Context, *gamelift.UpdateGameSessionInput, ...request.Option) (*gamelift.UpdateGameSessionOutput, error)
UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput)
UpdateGameSessionQueue(*gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)
UpdateMatchmakingConfiguration(*gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
UpdateMatchmakingConfigurationWithContext(aws.Context, *gamelift.UpdateMatchmakingConfigurationInput, ...request.Option) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) (*request.Request, *gamelift.UpdateMatchmakingConfigurationOutput)
UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput)
}
var _ GameLiftAPI = (*gamelift.GameLift)(nil)