// +build codegen package api import ( "encoding/json" "fmt" "os" "path/filepath" ) // Load takes a set of files for each filetype and returns an API pointer. // The API will be initialized once all files have been loaded and parsed. // // Will panic if any failure opening the definition JSON files, or there // are unrecognized exported names. func Load(api, docs, paginators, waiters string) *API { a := API{} a.Attach(api) a.Attach(docs) a.Attach(paginators) a.Attach(waiters) a.Setup() return &a } // Attach opens a file by name, and unmarshal its JSON data. // Will proceed to setup the API if not already done so. func (a *API) Attach(filename string) { a.path = filepath.Dir(filename) f, err := os.Open(filename) defer f.Close() if err != nil { panic(err) } if err := json.NewDecoder(f).Decode(a); err != nil { panic(fmt.Errorf("failed to decode %s, err: %v", filename, err)) } } // AttachString will unmarshal a raw JSON string, and setup the // API if not already done so. func (a *API) AttachString(str string) { json.Unmarshal([]byte(str), a) if !a.initialized { a.Setup() } } // Setup initializes the API. func (a *API) Setup() { a.setMetadataEndpointsKey() a.writeShapeNames() a.resolveReferences() a.fixStutterNames() a.renameExportable() if !a.NoRenameToplevelShapes { a.renameToplevelShapes() } a.renameCollidingFields() a.updateTopLevelShapeReferences() a.createInputOutputShapes() a.customizationPasses() if !a.NoRemoveUnusedShapes { a.removeUnusedShapes() } if !a.NoValidataShapeMethods { a.addShapeValidations() } a.initialized = true }