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https://github.com/Luzifer/automate-cookie-clicker.git
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Migrate last interface clicks to game object
Signed-off-by: Knut Ahlers <knut@ahlers.me>
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1 changed files with 4 additions and 5 deletions
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@ -1,18 +1,17 @@
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// ==UserScript==
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// ==UserScript==
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// @name Automate CookieClicker
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// @name Automate CookieClicker
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// @namespace https://luzifer.io/
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// @namespace https://luzifer.io/
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// @version 0.18.4
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// @version 0.19.0
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// @description Automate everything!
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// @description Automate everything!
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// @author Knut Ahlers <knut@ahlers.me>
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// @author Knut Ahlers <knut@ahlers.me>
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// @source https://github.com/Luzifer/automate-cookie-clicker
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// @source https://github.com/Luzifer/automate-cookie-clicker
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// @match http://orteil.dashnet.org/cookieclicker/
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// @match http://orteil.dashnet.org/cookieclicker/
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// @require https://cdnjs.cloudflare.com/ajax/libs/jquery/1.11.3/jquery.min.js
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// @updateURL https://raw.githubusercontent.com/Luzifer/automate-cookie-clicker/master/autocookieclicker.user.js
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// @updateURL https://raw.githubusercontent.com/Luzifer/automate-cookie-clicker/master/autocookieclicker.user.js
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// @icon http://orteil.dashnet.org/cookieclicker/img/favicon.ico
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// @icon http://orteil.dashnet.org/cookieclicker/img/favicon.ico
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// @grant GM_info
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// @grant GM_info
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// ==/UserScript==
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// ==/UserScript==
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/* global Game:galse, GM_info:false, $:false */
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/* global Game:false, GM_info:false */
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let blockingUpgrades = [
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let blockingUpgrades = [
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69, // Destructive upgrade: "One mind"
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69, // Destructive upgrade: "One mind"
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@ -20,7 +19,7 @@ let blockingUpgrades = [
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let purchaseSteps = 50;
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let purchaseSteps = 50;
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function autoClick() {
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function autoClick() {
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$('#bigCookie').click();
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Game.ClickCookie();
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}
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}
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function executeAutoActions() {
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function executeAutoActions() {
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@ -30,7 +29,7 @@ function executeAutoActions() {
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}
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}
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// Click all golden cookies
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// Click all golden cookies
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$('.shimmer').click();
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Game.shimmers.forEach(obj => obj.pop());
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// Get rid of wrinklers
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// Get rid of wrinklers
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while (Game.wrinklers.filter(obj => obj.hp > 0 && obj.phase > 0).length > 0) {
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while (Game.wrinklers.filter(obj => obj.hp > 0 && obj.phase > 0).length > 0) {
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