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https://github.com/Luzifer/automate-cookie-clicker.git
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Do upgrades through Game object instead of interface
Signed-off-by: Knut Ahlers <knut@ahlers.me>
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1 changed files with 6 additions and 14 deletions
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @name Automate CookieClicker
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// @namespace https://luzifer.io/
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// @version 0.18.2
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// @version 0.18.3
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// @description Automate everything!
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// @author Knut Ahlers <knut@ahlers.me>
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// @source https://github.com/Luzifer/automate-cookie-clicker
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@ -43,10 +43,11 @@ function executeAutoActions() {
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}
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// Look for upgrades being available
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let availableUpgrades = $('.upgrade.enabled').filter(upgradeFilter);
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if (availableUpgrades.length > 0) {
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availableUpgrades.click();
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note('Purchased ' + availableUpgrades.length + ' upgrades for you.');
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let availableUpgrades = Game.UpgradesInStore.filter(obj => obj.canBuy() && !blockingUpgrades.includes(obj.id));
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while (availableUpgrades.length > 0) {
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let upgrade = availableUpgrades[0];
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upgrade.buy();
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note('Purchased upgrade ' + upgrade.name + ' for you.');
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}
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// Get the top enabled purchase to be made
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@ -123,15 +124,6 @@ function note(msg, quick = true) {
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Game.Notify('Auto-CookieClicker', msg, [12, 0], quick, true);
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}
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function upgradeFilter() {
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let onClickHandler = $(this).attr('onclick');
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if (onClickHandler == null) {
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return false;
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}
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let upgradeID = parseInt(onClickHandler.replace(/^.*\[([0-9]+)\].*$/, '$1'));
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return !blockingUpgrades.includes(upgradeID);
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}
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(function() {
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'use strict';
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