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Recover method to get max buy

Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
Knut Ahlers 2018-04-20 08:51:57 +02:00
parent c9600caa61
commit 25fbc3b767
Signed by: luzifer
GPG key ID: DC2729FDD34BE99E

View file

@ -1,7 +1,7 @@
// ==UserScript== // ==UserScript==
// @name Automate CookieClicker // @name Automate CookieClicker
// @namespace https://luzifer.io/ // @namespace https://luzifer.io/
// @version 0.17.0 // @version 0.17.1
// @description Automate everything! // @description Automate everything!
// @author Knut Ahlers <knut@ahlers.me> // @author Knut Ahlers <knut@ahlers.me>
// @source https://github.com/Luzifer/automate-cookie-clicker // @source https://github.com/Luzifer/automate-cookie-clicker
@ -53,7 +53,7 @@ function executeAutoActions() {
} }
// Get the top enabled purchase to be made // Get the top enabled purchase to be made
let availableProducts = Game.ObjectsById.filter(obj => obj.price < Game.cookies && obj.amount < purchaseSteps); let availableProducts = Game.ObjectsById.filter(obj => obj.price < Game.cookies && obj.amount < getMaxBuy());
while (availableProducts.length > 0 && Game.buyMode === 1) { // buyMode 1 = buy, -1 = sell while (availableProducts.length > 0 && Game.buyMode === 1) { // buyMode 1 = buy, -1 = sell
let product = availableProducts[availableProducts.length - 1]; let product = availableProducts[availableProducts.length - 1];
@ -65,7 +65,7 @@ function executeAutoActions() {
} }
product.buy(buyAmount); product.buy(buyAmount);
availableProducts = Game.ObjectsById.filter(obj => obj.price < Game.cookies && obj.amount < purchaseSteps); availableProducts = Game.ObjectsById.filter(obj => obj.price < Game.cookies && obj.amount < getMaxBuy());
} }
manageDragon(); manageDragon();
@ -85,6 +85,12 @@ function controlAutoClicker() {
} }
} }
function getMaxBuy() {
let topPurchaseCount = Game.ObjectsById[Game.ObjectsN - 1].amount;
return Math.max(Math.ceil((topPurchaseCount + 1) / purchaseSteps), 1) * purchaseSteps;
}
function hasActiveClickBuff() { function hasActiveClickBuff() {
let hasBuff = false; let hasBuff = false;
for (let key in Game.buffs) { for (let key in Game.buffs) {