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Don't try to buy an upgrade twice
Signed-off-by: Knut Ahlers <knut@ahlers.me>
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1 changed files with 3 additions and 3 deletions
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @name Automate CookieClicker
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// @namespace https://luzifer.io/
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// @version 0.19.1
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// @version 0.19.2
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// @description Automate everything!
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// @author Knut Ahlers <knut@ahlers.me>
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// @source https://github.com/Luzifer/automate-cookie-clicker
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@ -42,13 +42,13 @@ function executeAutoActions() {
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}
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// Look for upgrades being available
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let availableUpgrades = Game.UpgradesInStore.filter(obj => obj.canBuy() && !blockingUpgrades.includes(obj.id));
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let availableUpgrades = Game.UpgradesInStore.filter(obj => obj.canBuy() && !obj.bought && !blockingUpgrades.includes(obj.id));
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while (availableUpgrades.length > 0) {
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let upgrade = availableUpgrades[0];
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upgrade.buy();
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note(`Purchased upgrade ${upgrade.name} for you.`);
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availableUpgrades = Game.UpgradesInStore.filter(obj => obj.canBuy() && !blockingUpgrades.includes(obj.id));
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availableUpgrades = Game.UpgradesInStore.filter(obj => obj.canBuy() && !obj.bought && !blockingUpgrades.includes(obj.id));
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}
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// Get the top enabled purchase to be made
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