1
0
Fork 0
mirror of https://github.com/Luzifer/aoc2019.git synced 2024-12-22 14:01:17 +00:00
aoc2019/day17.go
Knut Ahlers 84e8a9afa0
Add solution for Day 17
Signed-off-by: Knut Ahlers <knut@ahlers.me>
2019-12-17 22:49:10 +01:00

413 lines
8.7 KiB
Go

package aoc2019
import (
"fmt"
"io/ioutil"
"math"
"reflect"
"strconv"
"strings"
"sync"
"github.com/pkg/errors"
)
type day17TileType rune
const (
day17TileTypeNewline day17TileType = 10
day17TileTypeRobotDown day17TileType = 'v'
day17TileTypeRobotLeft day17TileType = '<'
day17TileTypeRobotLost day17TileType = 'X'
day17TileTypeRobotRight day17TileType = '>'
day17TileTypeRobotUp day17TileType = '^'
day17TileTypeScaffold day17TileType = 35 // #
day17TileTypeSpace day17TileType = 46 // .
)
type day17Tile struct {
X, Y int64
Type day17TileType
}
type day17Grid map[string]*day17Tile
func (d day17Grid) bounds() (minX, minY, maxX, maxY int64) {
minX, minY = math.MaxInt64, math.MaxInt64
for _, t := range d {
if t.X < minX {
minX = t.X
}
if t.Y < minY {
minY = t.Y
}
if t.X > maxX {
maxX = t.X
}
if t.Y > maxY {
maxY = t.Y
}
}
return
}
func (d day17Grid) findCurrentPosition() (int64, int64, day17TileType) {
for _, t := range d {
if t.Type == day17TileTypeRobotDown || t.Type == day17TileTypeRobotLeft || t.Type == day17TileTypeRobotRight || t.Type == day17TileTypeRobotUp {
return t.X, t.Y, t.Type
}
}
return -1, -1, day17TileTypeRobotLost
}
func (d day17Grid) findPath() []int64 {
var (
count int64
directives []int64
x, y, direction = d.findCurrentPosition()
)
move := func() {
count++
switch direction {
case day17TileTypeRobotDown:
y += 1
case day17TileTypeRobotLeft:
x -= 1
case day17TileTypeRobotRight:
x += 1
case day17TileTypeRobotUp:
y -= 1
}
}
opportunities := func() (forward, left, right bool) {
var tileFwd, tileL, tileR *day17Tile
switch direction {
case day17TileTypeRobotDown:
tileFwd, tileL, tileR = d[d.mapKey(x, y+1)], d[d.mapKey(x+1, y)], d[d.mapKey(x-1, y)]
case day17TileTypeRobotLeft:
tileFwd, tileL, tileR = d[d.mapKey(x-1, y)], d[d.mapKey(x, y+1)], d[d.mapKey(x, y-1)]
case day17TileTypeRobotRight:
tileFwd, tileL, tileR = d[d.mapKey(x+1, y)], d[d.mapKey(x, y-1)], d[d.mapKey(x, y+1)]
case day17TileTypeRobotUp:
tileFwd, tileL, tileR = d[d.mapKey(x, y-1)], d[d.mapKey(x-1, y)], d[d.mapKey(x+1, y)]
}
forward = tileFwd != nil && tileFwd.Type == day17TileTypeScaffold
left = tileL != nil && tileL.Type == day17TileTypeScaffold
right = tileR != nil && tileR.Type == day17TileTypeScaffold
return
}
turn := func(left bool) {
var (
dl = []day17TileType{day17TileTypeRobotUp, day17TileTypeRobotLeft, day17TileTypeRobotDown, day17TileTypeRobotRight}
dr = []day17TileType{day17TileTypeRobotUp, day17TileTypeRobotRight, day17TileTypeRobotDown, day17TileTypeRobotLeft}
nd []day17TileType
)
if count > 0 {
directives = append(directives, count)
count = 0
}
if left {
nd = dl
directives = append(directives, int64('L'))
} else {
nd = dr
directives = append(directives, int64('R'))
}
var cd int
for i, t := range nd {
if t == direction {
cd = i
break
}
}
if cd == len(nd)-1 {
cd = -1
}
direction = nd[cd+1]
}
// Do the movement
for {
fw, l, r := opportunities()
if fw {
move()
continue
}
if l {
turn(true)
continue
}
if r {
turn(false)
continue
}
// Nothing possible, must be the end
directives = append(directives, count)
break
}
return directives
}
func (d day17Grid) isScaffoldIntersection(x, y int64) bool {
t := d[d.mapKey(x, y)]
if t.Type == day17TileTypeSpace {
// Space cannot be a scaffold intersection
return false
}
var count int64
for _, at := range []*day17Tile{
d[d.mapKey(x-1, y)],
d[d.mapKey(x+1, y)],
d[d.mapKey(x, y-1)],
d[d.mapKey(x, y+1)],
} {
if at != nil && at.Type != day17TileTypeSpace {
count++
}
}
// One adjacent scaffold is a line
// Two adjacent scaffolds is a curve or a straight line
// Three or four adjacent scaffolds cannot be a line or curve, must be intersection
return count >= 3
}
func (d day17Grid) mapKey(x, y int64) string { return fmt.Sprintf("%d:%d", x, y) }
func (d day17Grid) print() {
var minX, minY, maxX, maxY = d.bounds()
for y := minY; y <= maxY; y++ {
for x := minX; x <= maxX; x++ {
fmt.Printf("%s", string(d[d.mapKey(x, y)].Type))
}
fmt.Println()
}
}
func day17ReadGrid(code []int64) (day17Grid, error) {
var (
grid = make(day17Grid)
out = make(chan int64)
x, y int64
)
go executeIntcode(code, nil, out)
for o := range out {
switch day17TileType(o) {
case day17TileTypeNewline:
y += 1
x = 0
case day17TileTypeRobotDown, day17TileTypeRobotLeft, day17TileTypeRobotRight, day17TileTypeRobotUp:
fallthrough // Not yet used
case day17TileTypeRobotLost:
fallthrough // Not yet used
case day17TileTypeScaffold, day17TileTypeSpace:
grid[grid.mapKey(x, y)] = &day17Tile{X: x, Y: y, Type: day17TileType(o)}
x += 1
default:
return nil, errors.Errorf("Invalid character %d", o)
}
}
return grid, nil
}
func solveDay17Part1(inFile string) (int64, error) {
rawCode, err := ioutil.ReadFile(inFile)
if err != nil {
return 0, errors.Wrap(err, "Unable to read intcode")
}
code, err := parseIntcode(strings.TrimSpace(string(rawCode)))
if err != nil {
return 0, errors.Wrap(err, "Unable to parse intcode")
}
grid, err := day17ReadGrid(code)
if err != nil {
return 0, errors.Wrap(err, "Unable to read grid")
}
var (
apSum int64
minX, minY, maxX, maxY = grid.bounds()
)
for y := minY; y <= maxY; y++ {
for x := minX; x <= maxX; x++ {
if grid.isScaffoldIntersection(x, y) {
apSum += x * y
}
}
}
return apSum, nil
}
func solveDay17Part2(inFile string) (int64, error) {
rawCode, err := ioutil.ReadFile(inFile)
if err != nil {
return 0, errors.Wrap(err, "Unable to read intcode")
}
code, err := parseIntcode(strings.TrimSpace(string(rawCode)))
if err != nil {
return 0, errors.Wrap(err, "Unable to parse intcode")
}
grid, err := day17ReadGrid(code)
if err != nil {
return 0, errors.Wrap(err, "Unable to read grid")
}
// Get the instructions to follow the whole path
path := grid.findPath()
isMovementFunction := func(n int64) bool {
return n == int64('A') || n == int64('B') || n == int64('C')
}
feedSlice := func(in chan int64, s []int64) {
for i, n := range s {
if isMovementFunction(n) || n == int64('L') || n == int64('R') || n == int64('n') {
in <- n
} else {
for _, c := range strconv.FormatInt(n, 10) {
in <- int64(c)
}
}
if i == len(s)-1 {
in <- 10 // Newline to terminate
} else {
in <- 44 // Comma to delimit chars
}
}
}
findSubmatches := func(haystack, needle []int64) []int64 {
var matches []int64
for i := 0; i < len(haystack)-len(needle)+1; i++ {
if reflect.DeepEqual(haystack[i:i+len(needle)], needle) {
matches = append(matches, int64(i))
i += len(needle) - 1
}
}
return matches
}
var (
pattern [][]int64
main = make([]int64, len(path))
)
copy(main, path)
for len(findSubmatches(main, []int64{int64('L')}))+len(findSubmatches(main, []int64{int64('R')})) > 0 {
var start, length int64 = 0, 2
for isMovementFunction(main[start]) {
start++
}
for len(findSubmatches(main, main[start:start+length])) > 1 && !isMovementFunction(main[start+length-1]) {
length += 2
}
length -= 2 // Revert last addition as it caused trouble
var patternID = int64('A') + int64(len(pattern))
pattern = append(pattern, main[start:start+length])
var (
pos int64
submatchStarts = findSubmatches(main, pattern[len(pattern)-1])
tmpMain []int64
)
for _, smStart := range submatchStarts {
tmpMain = append(tmpMain, main[pos:smStart]...)
tmpMain = append(tmpMain, patternID)
pos = smStart + length
}
tmpMain = append(tmpMain, main[pos:]...)
main = tmpMain
}
if len(pattern) != 3 {
return 0, errors.Errorf("Required more than 3 pattern: %d", len(pattern))
}
// Feed program with new data
var (
in = make(chan int64, 1000) // I could calculate the length but I don't care
out = make(chan int64)
wg = new(sync.WaitGroup)
)
// Feed main movement routine
feedSlice(in, main)
// Feed movement routines
feedSlice(in, pattern[0]) // A
feedSlice(in, pattern[1]) // B
feedSlice(in, pattern[2]) // C
// Answer "continuous video feed" question
feedSlice(in, []int64{int64('n')})
code, err = parseIntcode(strings.TrimSpace(string(rawCode)))
if err != nil {
return 0, errors.Wrap(err, "Unable to parse intcode")
}
// Force the vacuum robot to wake up by changing the value in your
// ASCII program at address 0 from 1 to 2.
code[0] = 2
// Execute the program and throw away all but last output, we know
// how the grid looks
wg.Add(1)
go executeIntcode(code, in, out)
var result int64
go func() {
for o := range out {
result = o
}
wg.Done()
}()
wg.Wait()
return result, nil
}