mirror of
https://github.com/Luzifer/ansible-role-version.git
synced 2024-12-23 19:11:20 +00:00
449 lines
8.9 KiB
Go
449 lines
8.9 KiB
Go
// Copyright (c) 2017, Benjamin Scher Purcell. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package avltree implements an AVL balanced binary tree.
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//
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// Structure is not thread safe.
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//
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// References: https://en.wikipedia.org/wiki/AVL_tree
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package avltree
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import (
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"fmt"
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"github.com/emirpasic/gods/trees"
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"github.com/emirpasic/gods/utils"
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)
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func assertTreeImplementation() {
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var _ trees.Tree = new(Tree)
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}
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// Tree holds elements of the AVL tree.
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type Tree struct {
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Root *Node // Root node
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Comparator utils.Comparator // Key comparator
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size int // Total number of keys in the tree
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}
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// Node is a single element within the tree
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type Node struct {
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Key interface{}
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Value interface{}
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Parent *Node // Parent node
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Children [2]*Node // Children nodes
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b int8
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}
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// NewWith instantiates an AVL tree with the custom comparator.
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func NewWith(comparator utils.Comparator) *Tree {
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return &Tree{Comparator: comparator}
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}
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// NewWithIntComparator instantiates an AVL tree with the IntComparator, i.e. keys are of type int.
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func NewWithIntComparator() *Tree {
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return &Tree{Comparator: utils.IntComparator}
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}
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// NewWithStringComparator instantiates an AVL tree with the StringComparator, i.e. keys are of type string.
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func NewWithStringComparator() *Tree {
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return &Tree{Comparator: utils.StringComparator}
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}
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// Put inserts node into the tree.
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (t *Tree) Put(key interface{}, value interface{}) {
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t.put(key, value, nil, &t.Root)
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}
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// Get searches the node in the tree by key and returns its value or nil if key is not found in tree.
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// Second return parameter is true if key was found, otherwise false.
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (t *Tree) Get(key interface{}) (value interface{}, found bool) {
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n := t.Root
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for n != nil {
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cmp := t.Comparator(key, n.Key)
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switch {
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case cmp == 0:
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return n.Value, true
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case cmp < 0:
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n = n.Children[0]
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case cmp > 0:
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n = n.Children[1]
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}
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}
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return nil, false
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}
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// Remove remove the node from the tree by key.
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (t *Tree) Remove(key interface{}) {
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t.remove(key, &t.Root)
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}
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// Empty returns true if tree does not contain any nodes.
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func (t *Tree) Empty() bool {
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return t.size == 0
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}
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// Size returns the number of elements stored in the tree.
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func (t *Tree) Size() int {
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return t.size
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}
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// Keys returns all keys in-order
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func (t *Tree) Keys() []interface{} {
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keys := make([]interface{}, t.size)
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it := t.Iterator()
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for i := 0; it.Next(); i++ {
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keys[i] = it.Key()
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}
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return keys
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}
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// Values returns all values in-order based on the key.
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func (t *Tree) Values() []interface{} {
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values := make([]interface{}, t.size)
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it := t.Iterator()
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for i := 0; it.Next(); i++ {
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values[i] = it.Value()
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}
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return values
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}
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// Left returns the minimum element of the AVL tree
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// or nil if the tree is empty.
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func (t *Tree) Left() *Node {
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return t.bottom(0)
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}
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// Right returns the maximum element of the AVL tree
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// or nil if the tree is empty.
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func (t *Tree) Right() *Node {
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return t.bottom(1)
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}
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// Floor Finds floor node of the input key, return the floor node or nil if no ceiling is found.
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// Second return parameter is true if floor was found, otherwise false.
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//
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// Floor node is defined as the largest node that is smaller than or equal to the given node.
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// A floor node may not be found, either because the tree is empty, or because
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// all nodes in the tree is larger than the given node.
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//
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (t *Tree) Floor(key interface{}) (floor *Node, found bool) {
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found = false
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n := t.Root
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for n != nil {
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c := t.Comparator(key, n.Key)
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switch {
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case c == 0:
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return n, true
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case c < 0:
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n = n.Children[0]
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case c > 0:
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floor, found = n, true
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n = n.Children[1]
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}
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}
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if found {
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return
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}
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return nil, false
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}
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// Ceiling finds ceiling node of the input key, return the ceiling node or nil if no ceiling is found.
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// Second return parameter is true if ceiling was found, otherwise false.
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//
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// Ceiling node is defined as the smallest node that is larger than or equal to the given node.
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// A ceiling node may not be found, either because the tree is empty, or because
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// all nodes in the tree is smaller than the given node.
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//
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (t *Tree) Ceiling(key interface{}) (floor *Node, found bool) {
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found = false
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n := t.Root
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for n != nil {
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c := t.Comparator(key, n.Key)
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switch {
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case c == 0:
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return n, true
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case c < 0:
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floor, found = n, true
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n = n.Children[0]
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case c > 0:
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n = n.Children[1]
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}
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}
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if found {
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return
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}
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return nil, false
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}
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// Clear removes all nodes from the tree.
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func (t *Tree) Clear() {
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t.Root = nil
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t.size = 0
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}
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// String returns a string representation of container
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func (t *Tree) String() string {
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str := "AVLTree\n"
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if !t.Empty() {
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output(t.Root, "", true, &str)
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}
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return str
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}
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func (n *Node) String() string {
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return fmt.Sprintf("%v", n.Key)
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}
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func (t *Tree) put(key interface{}, value interface{}, p *Node, qp **Node) bool {
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q := *qp
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if q == nil {
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t.size++
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*qp = &Node{Key: key, Value: value, Parent: p}
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return true
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}
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c := t.Comparator(key, q.Key)
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if c == 0 {
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q.Key = key
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q.Value = value
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return false
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}
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if c < 0 {
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c = -1
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} else {
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c = 1
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}
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a := (c + 1) / 2
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var fix bool
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fix = t.put(key, value, q, &q.Children[a])
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if fix {
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return putFix(int8(c), qp)
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}
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return false
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}
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func (t *Tree) remove(key interface{}, qp **Node) bool {
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q := *qp
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if q == nil {
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return false
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}
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c := t.Comparator(key, q.Key)
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if c == 0 {
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t.size--
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if q.Children[1] == nil {
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if q.Children[0] != nil {
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q.Children[0].Parent = q.Parent
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}
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*qp = q.Children[0]
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return true
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}
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fix := removeMin(&q.Children[1], &q.Key, &q.Value)
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if fix {
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return removeFix(-1, qp)
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}
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return false
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}
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if c < 0 {
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c = -1
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} else {
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c = 1
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}
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a := (c + 1) / 2
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fix := t.remove(key, &q.Children[a])
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if fix {
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return removeFix(int8(-c), qp)
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}
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return false
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}
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func removeMin(qp **Node, minKey *interface{}, minVal *interface{}) bool {
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q := *qp
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if q.Children[0] == nil {
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*minKey = q.Key
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*minVal = q.Value
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if q.Children[1] != nil {
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q.Children[1].Parent = q.Parent
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}
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*qp = q.Children[1]
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return true
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}
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fix := removeMin(&q.Children[0], minKey, minVal)
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if fix {
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return removeFix(1, qp)
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}
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return false
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}
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func putFix(c int8, t **Node) bool {
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s := *t
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if s.b == 0 {
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s.b = c
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return true
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}
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if s.b == -c {
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s.b = 0
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return false
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}
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if s.Children[(c+1)/2].b == c {
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s = singlerot(c, s)
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} else {
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s = doublerot(c, s)
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}
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*t = s
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return false
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}
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func removeFix(c int8, t **Node) bool {
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s := *t
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if s.b == 0 {
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s.b = c
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return false
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}
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if s.b == -c {
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s.b = 0
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return true
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}
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a := (c + 1) / 2
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if s.Children[a].b == 0 {
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s = rotate(c, s)
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s.b = -c
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*t = s
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return false
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}
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if s.Children[a].b == c {
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s = singlerot(c, s)
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} else {
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s = doublerot(c, s)
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}
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*t = s
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return true
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}
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func singlerot(c int8, s *Node) *Node {
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s.b = 0
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s = rotate(c, s)
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s.b = 0
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return s
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}
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func doublerot(c int8, s *Node) *Node {
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a := (c + 1) / 2
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r := s.Children[a]
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s.Children[a] = rotate(-c, s.Children[a])
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p := rotate(c, s)
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switch {
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default:
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s.b = 0
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r.b = 0
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case p.b == c:
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s.b = -c
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r.b = 0
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case p.b == -c:
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s.b = 0
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r.b = c
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}
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p.b = 0
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return p
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}
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func rotate(c int8, s *Node) *Node {
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a := (c + 1) / 2
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r := s.Children[a]
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s.Children[a] = r.Children[a^1]
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if s.Children[a] != nil {
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s.Children[a].Parent = s
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}
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r.Children[a^1] = s
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r.Parent = s.Parent
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s.Parent = r
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return r
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}
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func (t *Tree) bottom(d int) *Node {
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n := t.Root
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if n == nil {
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return nil
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}
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for c := n.Children[d]; c != nil; c = n.Children[d] {
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n = c
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}
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return n
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}
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// Prev returns the previous element in an inorder
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// walk of the AVL tree.
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func (n *Node) Prev() *Node {
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return n.walk1(0)
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}
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// Next returns the next element in an inorder
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// walk of the AVL tree.
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func (n *Node) Next() *Node {
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return n.walk1(1)
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}
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func (n *Node) walk1(a int) *Node {
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if n == nil {
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return nil
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}
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if n.Children[a] != nil {
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n = n.Children[a]
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for n.Children[a^1] != nil {
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n = n.Children[a^1]
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}
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return n
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}
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p := n.Parent
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for p != nil && p.Children[a] == n {
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n = p
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p = p.Parent
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}
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return p
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}
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func output(node *Node, prefix string, isTail bool, str *string) {
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if node.Children[1] != nil {
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newPrefix := prefix
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if isTail {
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newPrefix += "│ "
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} else {
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newPrefix += " "
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}
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output(node.Children[1], newPrefix, false, str)
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}
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*str += prefix
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if isTail {
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*str += "└── "
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} else {
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*str += "┌── "
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}
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*str += node.String() + "\n"
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if node.Children[0] != nil {
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newPrefix := prefix
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if isTail {
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newPrefix += " "
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} else {
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newPrefix += "│ "
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}
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output(node.Children[0], newPrefix, true, str)
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}
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}
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