mirror of
https://github.com/Luzifer/ansible-role-version.git
synced 2024-12-23 19:11:20 +00:00
522 lines
12 KiB
Go
522 lines
12 KiB
Go
// Copyright (c) 2015, Emir Pasic. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package redblacktree implements a red-black tree.
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//
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// Used by TreeSet and TreeMap.
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//
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// Structure is not thread safe.
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//
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// References: http://en.wikipedia.org/wiki/Red%E2%80%93black_tree
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package redblacktree
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import (
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"fmt"
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"github.com/emirpasic/gods/trees"
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"github.com/emirpasic/gods/utils"
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)
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func assertTreeImplementation() {
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var _ trees.Tree = (*Tree)(nil)
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}
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type color bool
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const (
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black, red color = true, false
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)
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// Tree holds elements of the red-black tree
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type Tree struct {
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Root *Node
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size int
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Comparator utils.Comparator
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}
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// Node is a single element within the tree
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type Node struct {
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Key interface{}
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Value interface{}
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color color
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Left *Node
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Right *Node
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Parent *Node
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}
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// NewWith instantiates a red-black tree with the custom comparator.
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func NewWith(comparator utils.Comparator) *Tree {
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return &Tree{Comparator: comparator}
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}
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// NewWithIntComparator instantiates a red-black tree with the IntComparator, i.e. keys are of type int.
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func NewWithIntComparator() *Tree {
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return &Tree{Comparator: utils.IntComparator}
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}
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// NewWithStringComparator instantiates a red-black tree with the StringComparator, i.e. keys are of type string.
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func NewWithStringComparator() *Tree {
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return &Tree{Comparator: utils.StringComparator}
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}
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// Put inserts node into the tree.
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (tree *Tree) Put(key interface{}, value interface{}) {
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insertedNode := &Node{Key: key, Value: value, color: red}
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if tree.Root == nil {
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tree.Root = insertedNode
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} else {
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node := tree.Root
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loop := true
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for loop {
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compare := tree.Comparator(key, node.Key)
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switch {
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case compare == 0:
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node.Key = key
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node.Value = value
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return
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case compare < 0:
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if node.Left == nil {
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node.Left = insertedNode
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loop = false
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} else {
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node = node.Left
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}
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case compare > 0:
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if node.Right == nil {
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node.Right = insertedNode
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loop = false
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} else {
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node = node.Right
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}
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}
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}
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insertedNode.Parent = node
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}
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tree.insertCase1(insertedNode)
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tree.size++
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}
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// Get searches the node in the tree by key and returns its value or nil if key is not found in tree.
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// Second return parameter is true if key was found, otherwise false.
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (tree *Tree) Get(key interface{}) (value interface{}, found bool) {
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node := tree.lookup(key)
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if node != nil {
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return node.Value, true
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}
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return nil, false
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}
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// Remove remove the node from the tree by key.
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (tree *Tree) Remove(key interface{}) {
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var child *Node
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node := tree.lookup(key)
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if node == nil {
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return
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}
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if node.Left != nil && node.Right != nil {
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pred := node.Left.maximumNode()
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node.Key = pred.Key
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node.Value = pred.Value
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node = pred
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}
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if node.Left == nil || node.Right == nil {
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if node.Right == nil {
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child = node.Left
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} else {
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child = node.Right
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}
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if node.color == black {
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node.color = nodeColor(child)
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tree.deleteCase1(node)
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}
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tree.replaceNode(node, child)
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if node.Parent == nil && child != nil {
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child.color = black
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}
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}
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tree.size--
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}
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// Empty returns true if tree does not contain any nodes
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func (tree *Tree) Empty() bool {
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return tree.size == 0
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}
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// Size returns number of nodes in the tree.
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func (tree *Tree) Size() int {
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return tree.size
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}
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// Keys returns all keys in-order
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func (tree *Tree) Keys() []interface{} {
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keys := make([]interface{}, tree.size)
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it := tree.Iterator()
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for i := 0; it.Next(); i++ {
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keys[i] = it.Key()
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}
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return keys
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}
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// Values returns all values in-order based on the key.
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func (tree *Tree) Values() []interface{} {
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values := make([]interface{}, tree.size)
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it := tree.Iterator()
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for i := 0; it.Next(); i++ {
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values[i] = it.Value()
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}
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return values
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}
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// Left returns the left-most (min) node or nil if tree is empty.
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func (tree *Tree) Left() *Node {
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var parent *Node
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current := tree.Root
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for current != nil {
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parent = current
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current = current.Left
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}
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return parent
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}
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// Right returns the right-most (max) node or nil if tree is empty.
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func (tree *Tree) Right() *Node {
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var parent *Node
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current := tree.Root
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for current != nil {
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parent = current
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current = current.Right
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}
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return parent
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}
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// Floor Finds floor node of the input key, return the floor node or nil if no ceiling is found.
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// Second return parameter is true if floor was found, otherwise false.
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//
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// Floor node is defined as the largest node that is smaller than or equal to the given node.
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// A floor node may not be found, either because the tree is empty, or because
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// all nodes in the tree is larger than the given node.
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//
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (tree *Tree) Floor(key interface{}) (floor *Node, found bool) {
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found = false
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node := tree.Root
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for node != nil {
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compare := tree.Comparator(key, node.Key)
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switch {
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case compare == 0:
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return node, true
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case compare < 0:
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node = node.Left
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case compare > 0:
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floor, found = node, true
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node = node.Right
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}
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}
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if found {
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return floor, true
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}
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return nil, false
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}
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// Ceiling finds ceiling node of the input key, return the ceiling node or nil if no ceiling is found.
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// Second return parameter is true if ceiling was found, otherwise false.
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//
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// Ceiling node is defined as the smallest node that is larger than or equal to the given node.
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// A ceiling node may not be found, either because the tree is empty, or because
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// all nodes in the tree is smaller than the given node.
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//
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// Key should adhere to the comparator's type assertion, otherwise method panics.
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func (tree *Tree) Ceiling(key interface{}) (ceiling *Node, found bool) {
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found = false
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node := tree.Root
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for node != nil {
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compare := tree.Comparator(key, node.Key)
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switch {
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case compare == 0:
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return node, true
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case compare < 0:
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ceiling, found = node, true
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node = node.Left
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case compare > 0:
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node = node.Right
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}
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}
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if found {
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return ceiling, true
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}
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return nil, false
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}
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// Clear removes all nodes from the tree.
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func (tree *Tree) Clear() {
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tree.Root = nil
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tree.size = 0
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}
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// String returns a string representation of container
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func (tree *Tree) String() string {
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str := "RedBlackTree\n"
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if !tree.Empty() {
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output(tree.Root, "", true, &str)
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}
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return str
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}
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func (node *Node) String() string {
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return fmt.Sprintf("%v", node.Key)
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}
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func output(node *Node, prefix string, isTail bool, str *string) {
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if node.Right != nil {
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newPrefix := prefix
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if isTail {
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newPrefix += "│ "
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} else {
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newPrefix += " "
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}
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output(node.Right, newPrefix, false, str)
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}
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*str += prefix
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if isTail {
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*str += "└── "
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} else {
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*str += "┌── "
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}
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*str += node.String() + "\n"
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if node.Left != nil {
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newPrefix := prefix
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if isTail {
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newPrefix += " "
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} else {
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newPrefix += "│ "
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}
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output(node.Left, newPrefix, true, str)
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}
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}
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func (tree *Tree) lookup(key interface{}) *Node {
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node := tree.Root
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for node != nil {
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compare := tree.Comparator(key, node.Key)
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switch {
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case compare == 0:
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return node
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case compare < 0:
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node = node.Left
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case compare > 0:
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node = node.Right
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}
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}
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return nil
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}
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func (node *Node) grandparent() *Node {
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if node != nil && node.Parent != nil {
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return node.Parent.Parent
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}
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return nil
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}
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func (node *Node) uncle() *Node {
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if node == nil || node.Parent == nil || node.Parent.Parent == nil {
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return nil
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}
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return node.Parent.sibling()
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}
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func (node *Node) sibling() *Node {
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if node == nil || node.Parent == nil {
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return nil
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}
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if node == node.Parent.Left {
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return node.Parent.Right
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}
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return node.Parent.Left
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}
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func (tree *Tree) rotateLeft(node *Node) {
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right := node.Right
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tree.replaceNode(node, right)
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node.Right = right.Left
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if right.Left != nil {
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right.Left.Parent = node
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}
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right.Left = node
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node.Parent = right
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}
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func (tree *Tree) rotateRight(node *Node) {
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left := node.Left
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tree.replaceNode(node, left)
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node.Left = left.Right
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if left.Right != nil {
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left.Right.Parent = node
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}
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left.Right = node
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node.Parent = left
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}
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func (tree *Tree) replaceNode(old *Node, new *Node) {
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if old.Parent == nil {
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tree.Root = new
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} else {
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if old == old.Parent.Left {
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old.Parent.Left = new
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} else {
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old.Parent.Right = new
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}
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}
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if new != nil {
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new.Parent = old.Parent
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}
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}
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func (tree *Tree) insertCase1(node *Node) {
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if node.Parent == nil {
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node.color = black
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} else {
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tree.insertCase2(node)
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}
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}
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func (tree *Tree) insertCase2(node *Node) {
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if nodeColor(node.Parent) == black {
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return
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}
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tree.insertCase3(node)
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}
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func (tree *Tree) insertCase3(node *Node) {
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uncle := node.uncle()
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if nodeColor(uncle) == red {
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node.Parent.color = black
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uncle.color = black
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node.grandparent().color = red
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tree.insertCase1(node.grandparent())
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} else {
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tree.insertCase4(node)
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}
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}
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func (tree *Tree) insertCase4(node *Node) {
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grandparent := node.grandparent()
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if node == node.Parent.Right && node.Parent == grandparent.Left {
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tree.rotateLeft(node.Parent)
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node = node.Left
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} else if node == node.Parent.Left && node.Parent == grandparent.Right {
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tree.rotateRight(node.Parent)
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node = node.Right
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}
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tree.insertCase5(node)
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}
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func (tree *Tree) insertCase5(node *Node) {
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node.Parent.color = black
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grandparent := node.grandparent()
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grandparent.color = red
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if node == node.Parent.Left && node.Parent == grandparent.Left {
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tree.rotateRight(grandparent)
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} else if node == node.Parent.Right && node.Parent == grandparent.Right {
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tree.rotateLeft(grandparent)
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}
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}
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func (node *Node) maximumNode() *Node {
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if node == nil {
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return nil
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}
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for node.Right != nil {
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node = node.Right
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}
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return node
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}
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func (tree *Tree) deleteCase1(node *Node) {
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if node.Parent == nil {
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return
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}
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tree.deleteCase2(node)
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}
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func (tree *Tree) deleteCase2(node *Node) {
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sibling := node.sibling()
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if nodeColor(sibling) == red {
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node.Parent.color = red
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sibling.color = black
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if node == node.Parent.Left {
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tree.rotateLeft(node.Parent)
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} else {
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tree.rotateRight(node.Parent)
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}
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}
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tree.deleteCase3(node)
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}
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func (tree *Tree) deleteCase3(node *Node) {
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sibling := node.sibling()
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if nodeColor(node.Parent) == black &&
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nodeColor(sibling) == black &&
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nodeColor(sibling.Left) == black &&
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nodeColor(sibling.Right) == black {
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sibling.color = red
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tree.deleteCase1(node.Parent)
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} else {
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tree.deleteCase4(node)
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}
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}
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func (tree *Tree) deleteCase4(node *Node) {
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sibling := node.sibling()
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if nodeColor(node.Parent) == red &&
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nodeColor(sibling) == black &&
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nodeColor(sibling.Left) == black &&
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nodeColor(sibling.Right) == black {
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sibling.color = red
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node.Parent.color = black
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} else {
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tree.deleteCase5(node)
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}
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}
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func (tree *Tree) deleteCase5(node *Node) {
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sibling := node.sibling()
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if node == node.Parent.Left &&
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nodeColor(sibling) == black &&
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nodeColor(sibling.Left) == red &&
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nodeColor(sibling.Right) == black {
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sibling.color = red
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sibling.Left.color = black
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tree.rotateRight(sibling)
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} else if node == node.Parent.Right &&
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nodeColor(sibling) == black &&
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nodeColor(sibling.Right) == red &&
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nodeColor(sibling.Left) == black {
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sibling.color = red
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sibling.Right.color = black
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tree.rotateLeft(sibling)
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}
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tree.deleteCase6(node)
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}
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func (tree *Tree) deleteCase6(node *Node) {
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sibling := node.sibling()
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sibling.color = nodeColor(node.Parent)
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node.Parent.color = black
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if node == node.Parent.Left && nodeColor(sibling.Right) == red {
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sibling.Right.color = black
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tree.rotateLeft(node.Parent)
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} else if nodeColor(sibling.Left) == red {
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sibling.Left.color = black
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tree.rotateRight(node.Parent)
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}
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}
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func nodeColor(node *Node) color {
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if node == nil {
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return black
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}
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return node.color
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}
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