# go-billy [![GoDoc](https://godoc.org/gopkg.in/src-d/go-billy.v4?status.svg)](https://godoc.org/gopkg.in/src-d/go-billy.v4) [![Build Status](https://travis-ci.org/src-d/go-billy.svg)](https://travis-ci.org/src-d/go-billy) [![Build status](https://ci.appveyor.com/api/projects/status/vx2qn6vlakbi724t?svg=true)](https://ci.appveyor.com/project/mcuadros/go-billy) [![codecov](https://codecov.io/gh/src-d/go-billy/branch/master/graph/badge.svg)](https://codecov.io/gh/src-d/go-billy) The missing interface filesystem abstraction for Go. Billy implements an interface based on the `os` standard library, allowing to develop applications without dependency on the underlying storage. Make virtually free implement an mocks and testing over filesystem operations. Billy was born as part of [src-d/go-git](https://github.com/src-d/go-git) project. ## Installation ```go go get -u gopkg.in/src-d/go-billy.v4/... ``` ## Usage Billy exposes filesystems using the [`Filesystem` interface](https://godoc.org/github.com/src-d/go-billy#Filesystem). Each filesystem implementation gives you a `New` method, whose arguments depend on the implementation itself, that returns a new `Filesystem`. The following example caches in memory all readable files in a directory from any billy's filesystem implementation. ```go func LoadToMemory(origin billy.Filesystem, path string) (*memory.Memory, error) { memory := memory.New() files, err := origin.ReadDir("/") if err != nil { return nil, err } for _, file := range files { if file.IsDir() { continue } src, err := origin.Open(file.Name()) if err != nil { return nil, err } dst, err := memory.Create(file.Name()) if err != nil { return nil, err } if _, err = io.Copy(dst, src); err != nil { return nil, err } if err := dst.Close(); err != nil { return nil, err } if err := src.Close(); err != nil { return nil, err } } return memory, nil } ``` ## Why billy? The library billy deals with storage systems and Billy is the name of a well-known, IKEA bookcase. That's it. ## License Apache License Version 2.0, see [LICENSE](LICENSE)