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Add vents to housing for env sensors
Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
parent
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commit
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3 changed files with 19222 additions and 7083 deletions
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@ -6,4 +6,4 @@ In case you have use for those models thankfully to Github you can preview all m
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| Model | Source | Version | Title |
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| ----- | ------ | ------- | ----- |
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| [`sonoff_dev_housing.stl`](sonoff_dev_housing.stl) | [`sonoff_dev_housing.jscad`](sonoff_dev_housing.jscad) | 0.1 | Sonoff DEV box for lamp post |
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| [`sonoff_dev_housing.stl`](sonoff_dev_housing.stl) | [`sonoff_dev_housing.jscad`](sonoff_dev_housing.jscad) | 0.2 | Sonoff DEV box for lamp post |
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@ -1,8 +1,6 @@
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// title : Sonoff DEV box for lamp post
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// author : Knut Ahlers
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// license : MIT License
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// revision : 0.1
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// file : sonoff_dev_lamp.jscad
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// revision : 0.2
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// All measurements in mm
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const innerSpace = 15 // free room on the inside from the board not to bend the cables that hard
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@ -16,167 +14,212 @@ const lampPostSupport = lampPostRadius + 4.5 // adjust for proper grip
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const screwBaseSize = 3 // block to screw the screw into
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const screwHeadRadius = 1.25 // screw head diameter = 2*screwHeadRadius
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const screwDiameter = 0.4 // diameter for the hole the screw is screwed into
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const ventSize = 1
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const ventWidth = (boardSize + innerSpace - 5 * ventSize) / 2
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const wall = 2.5 // wall thickness
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function addVents(obj) {
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const ventRow = difference(
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union(
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cube({ size: [
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boardSize + innerSpace + wall + 10,
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ventWidth * 2 + ventSize,
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ventSize,
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], center: true }),
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cube({ size: [
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ventWidth * 2 + ventSize,
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boardSize + innerSpace + wall + 10,
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ventSize,
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], center: true })
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),
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union(
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cube({ size: [
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boardSize + innerSpace + wall + 10,
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ventSize * 3,
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ventSize
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], center: true}),
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cube({ size: [
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ventSize * 3,
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boardSize + innerSpace + wall + 10,
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ventSize
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], center: true})
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)
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)
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const endZ = ((innerSpaceHeight + wall) / 2) * -1 + 1.5 * ventSize
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const startZ = ((innerSpaceHeight + wall) / 2) - 2 * ventSize - wall
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for (let z = startZ; z >= endZ; z -= 3 * ventSize) {
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obj = difference(
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obj,
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ventRow.translate([0, 0, z])
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)
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}
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return obj
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}
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function main() {
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const boardSupport = cylinder({
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h: boardSupportHeight + wall,
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r: boardSupportRadius,
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center: true,
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})
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const boardSupport = cylinder({
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h: boardSupportHeight + wall,
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r: boardSupportRadius,
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center: true,
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})
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const screwHeadSink = sphere({
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r: screwHeadRadius,
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center: true,
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})
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const screwHeadSink = sphere({
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r: screwHeadRadius,
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center: true,
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})
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const screwHole = cylinder({
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h: screwBaseSize,
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r: screwDiameter,
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center: true,
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})
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const screwHole = cylinder({
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h: screwBaseSize,
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r: screwDiameter,
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center: true,
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})
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const screwBase = difference(
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cube({ size: [screwBaseSize, screwBaseSize, screwBaseSize], center: true }),
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screwHole
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)
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const screwBase = difference(
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cube({ size: [screwBaseSize, screwBaseSize, screwBaseSize], center: true }),
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screwHole
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)
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return [
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// Housing without lid
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union(
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// Housing with holder
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difference(
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union(
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// Main housing block
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cube({ size: [
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boardSize + innerSpace + wall,
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boardSize + innerSpace + wall,
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innerSpaceHeight + wall,
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], center: true }),
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// Lamp post holder
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difference(
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostSupport,
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center: true,
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resolution: 100,
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}),
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostRadius,
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center: true,
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resolution: 100,
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}).translate([-7.5, 0, 0])
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)
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.rotateY(90)
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.translate([0, 0, (innerSpaceHeight + wall)/2])
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),
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// Inner housing
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cube({ size: [
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boardSize + innerSpace,
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boardSize + innerSpace,
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innerSpaceHeight,
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], center: true }).translate([0, 0, wall * -1])
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),
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return [
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// Housing without lid
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union(
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// Housing with holder
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addVents(
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difference(
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union(
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// Main housing block
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cube({ size: [
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boardSize + innerSpace + wall,
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boardSize + innerSpace + wall,
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innerSpaceHeight + wall,
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], center: true }),
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// Lamp post holder
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difference(
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostSupport,
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center: true,
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resolution: 100,
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}),
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostRadius,
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center: true,
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resolution: 100,
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}).translate([-7.5, 0, 0])
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)
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.rotateY(90)
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.translate([0, 0, (innerSpaceHeight + wall)/2])
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),
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// Board supports
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translate([
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boardSize / 2 - boardSupportEdgeDist,
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boardSize / 2 - boardSupportEdgeDist,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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translate([
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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boardSize / 2 - boardSupportEdgeDist,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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translate([
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boardSize / 2 - boardSupportEdgeDist,
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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translate([
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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// Inner housing
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cube({ size: [
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boardSize + innerSpace,
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boardSize + innerSpace,
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innerSpaceHeight,
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], center: true }).translate([0, 0, wall * -1])
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)
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),
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// Screw bases
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase),
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase)
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).translate([(boardSize + innerSpace + wall + 5) * -0.5, 0, (innerSpaceHeight + wall)/2]),
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// Board supports
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translate([
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boardSize / 2 - boardSupportEdgeDist,
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boardSize / 2 - boardSupportEdgeDist,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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translate([
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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boardSize / 2 - boardSupportEdgeDist,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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translate([
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boardSize / 2 - boardSupportEdgeDist,
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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translate([
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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(boardSize / 2 - boardSupportEdgeDist) * -1,
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(innerSpaceHeight + wall) / 2 - (boardSupportHeight + wall) / 2,
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], boardSupport),
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// Lid
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difference(
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cube({ size: [
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boardSize + innerSpace + wall,
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boardSize + innerSpace + wall,
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wall,
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], center: true }),
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// Screw bases
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase),
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase)
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).translate([(boardSize + innerSpace + wall + 5) * -0.5, 0, (innerSpaceHeight + wall)/2]),
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// Screw holes
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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0,
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], screwHole),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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0,
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], screwHole),
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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0,
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], screwHole),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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0,
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], screwHole),
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// Lid
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difference(
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cube({ size: [
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boardSize + innerSpace + wall,
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boardSize + innerSpace + wall,
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wall,
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], center: true }),
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// Screw head sinks
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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screwHeadRadius - wall / 3,
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], screwHeadSink),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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screwHeadRadius - wall / 3,
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], screwHeadSink),
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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screwHeadRadius - wall / 3,
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], screwHeadSink),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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screwHeadRadius - wall / 3,
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], screwHeadSink)
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).translate([(boardSize + innerSpace + wall + 5) * 0.5, 0, wall/2])
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]
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// Screw holes
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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0,
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], screwHole),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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0,
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], screwHole),
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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0,
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], screwHole),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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0,
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], screwHole),
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// Screw head sinks
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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screwHeadRadius - wall / 3,
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], screwHeadSink),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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screwHeadRadius - wall / 3,
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], screwHeadSink),
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translate([
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(boardSize + innerSpace) / 2 - screwBaseSize / 2,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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screwHeadRadius - wall / 3,
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], screwHeadSink),
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translate([
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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screwHeadRadius - wall / 3,
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], screwHeadSink)
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).translate([(boardSize + innerSpace + wall + 5) * 0.5, 0, wall/2])
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]
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}
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// vim: set ft=javascript:
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25956
sonoff_dev_housing.stl
25956
sonoff_dev_housing.stl
File diff suppressed because it is too large
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