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Apply linter rules
Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
parent
4fe263c48b
commit
1452ae72f8
1 changed files with 52 additions and 53 deletions
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@ -41,18 +41,18 @@ function addVents(obj) {
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cube({ size: [
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boardSize + innerSpace + wall + 10,
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ventSize * 3,
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ventSize
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], center: true}),
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ventSize,
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], center: true }),
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cube({ size: [
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ventSize * 3,
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boardSize + innerSpace + wall + 10,
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ventSize
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], center: true})
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ventSize,
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], center: true })
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)
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)
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const endZ = ((innerSpaceHeight + wall) / 2) * -1 + 1.5 * ventSize
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const startZ = ((innerSpaceHeight + wall) / 2) - 2 * ventSize - wall
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const endZ = (innerSpaceHeight + wall) / 2 * -1 + 1.5 * ventSize
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const startZ = (innerSpaceHeight + wall) / 2 - 2 * ventSize - wall
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for (let z = startZ; z >= endZ; z -= 3 * ventSize) {
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obj = difference(
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obj,
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@ -63,6 +63,7 @@ function addVents(obj) {
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return obj
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}
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/* exported main */
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function main() {
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const boardSupport = cylinder({
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h: boardSupportHeight + wall,
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@ -92,58 +93,56 @@ function main() {
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// Housing with holder
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difference(
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union(
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addVents(
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difference(
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union(
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// Main housing block
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cube({ size: [
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boardSize + innerSpace + wall*2,
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boardSize + innerSpace + wall*2,
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innerSpaceHeight + wall,
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], center: true }),
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// Lamp post holder
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difference(
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostSupport,
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center: true,
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resolution: 100,
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}),
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostRadius,
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center: true,
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resolution: 100,
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}).translate([lampPostRadius * -1, 0, 0])
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)
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.rotateY(90)
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.translate([0, 0, (innerSpaceHeight + wall)/2])
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),
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// Inner housing
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addVents(difference(
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union(
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// Main housing block
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cube({ size: [
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boardSize + innerSpace,
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boardSize + innerSpace,
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innerSpaceHeight,
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], center: true }).translate([0, 0, wall * -0.5])
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)
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),
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boardSize + innerSpace + wall * 2,
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boardSize + innerSpace + wall * 2,
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innerSpaceHeight + wall,
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], center: true }),
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// Lamp post holder
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difference(
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostSupport,
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center: true,
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resolution: 100,
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}),
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cylinder({
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h: boardSize + innerSpace + wall,
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r: lampPostRadius,
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center: true,
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resolution: 100,
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}).translate([lampPostRadius * -1, 0, 0])
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)
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.rotateY(90)
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.translate([0, 0, (innerSpaceHeight + wall) / 2])
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),
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// Inner housing
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cube({ size: [
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boardSize + innerSpace,
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boardSize + innerSpace,
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innerSpaceHeight,
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], center: true }).translate([0, 0, wall * -0.5])
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)),
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// Outer border of power inlet
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cube({ size: [wall, powerInletWidth + wall * 2, powerInletHeight + wall * 2], center: true })
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.translate([
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(boardSize + innerSpace + wall) / 2,
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powerInletPosY,
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(innerSpaceHeight + wall) / 2 - (wall + powerInletHeight / 2),
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])
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),
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// Inner space of power inlet
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cube({ size: [wall, powerInletWidth, powerInletHeight], center: true })
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.translate([
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(boardSize + innerSpace + wall) / 2,
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powerInletPosY,
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(innerSpaceHeight + wall) / 2 - (wall + powerInletHeight / 2)
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(innerSpaceHeight + wall) / 2 - (wall + powerInletHeight / 2),
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])
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),
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// Inner space of power inlet
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cube({ size: [wall, powerInletWidth, powerInletHeight], center: true})
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.translate([
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(boardSize + innerSpace + wall) / 2,
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powerInletPosY,
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(innerSpaceHeight + wall) / 2 - (wall + powerInletHeight / 2)
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])
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),
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// Board supports
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@ -189,7 +188,7 @@ function main() {
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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((innerSpaceHeight + wall) / 2 - screwBaseSize / 2) * -1,
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], screwBase)
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).translate([(boardSize + innerSpace + wall + 5) * -0.5, 0, (innerSpaceHeight + wall)/2]),
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).translate([(boardSize + innerSpace + wall + 5) * -0.5, 0, (innerSpaceHeight + wall) / 2]),
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// Lid
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difference(
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@ -242,7 +241,7 @@ function main() {
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((boardSize + innerSpace) / 2 - screwBaseSize / 2) * -1,
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screwHeadRadius - wall / 3,
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], screwHeadSink)
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).translate([(boardSize + innerSpace + wall + 5) * 0.5, 0, wall/2])
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).translate([(boardSize + innerSpace + wall + 5) * 0.5, 0, wall / 2]),
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]
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}
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