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22
Dockerfile
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22
Dockerfile
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FROM debian
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ENV FACTORIO_SERVER_VERSION 0.14.21
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ENTRYPOINT ["/opt/defaults/start.sh"]
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EXPOSE 34197/udp
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CMD ["--help"]
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ADD https://www.factorio.com/get-download/${FACTORIO_SERVER_VERSION}/headless/linux64 /tmp/factorio.tgz
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ADD . /opt/defaults
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RUN set -ex \
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&& mkdir -p /opt \
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&& useradd -d /opt/factorio -M -u 10000 factorio \
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&& tar -C /opt -x -z -f /tmp/factorio.tgz \
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&& chown -R factorio:factorio /opt/factorio \
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&& rm /tmp/factorio.tgz
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USER factorio
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VOLUME /data
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WORKDIR /data
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17
README.md
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README.md
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# Luzifer / factorio
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This repository contains a Docker setup for a headless [Factorio](https://www.factorio.com/) server.
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## Usage
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You need to have a directory to mount into your container which will afterwards contain your map, saves and also the configuration. In this example I will use `/data/factorio` as storage directory.
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1. At first you maybe want to initialize the configuration files:
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`docker run --rm -v /data/factorio:/data quay.io/luzifer/factorio init`
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2. Afterwards you can edit the two settings files create in `/data/factorio` and adjust your settings.
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3. If you are okay with your `map-gen-settings.json` you can generate a map file:
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`docker run --rm -v /data/factorio:/data quay.io/luzifer/factorio create`
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4. After the map has been generated (and for every future start) you can start the server:
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`docker run --rm -v /data/factorio:/data -e 34197:34197 quay.io/luzifer/factorio start`
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The server will expose the port `34197/udp` for the game. The above command already exposes that port to the host machine.
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20
map-gen-settings.json
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map-gen-settings.json
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{
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"_comment": "Sizes can be specified as none, very-low, low, normal, high, very-high",
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"terrain_segmentation": "normal",
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"water": "normal",
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"width": 0,
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"height": 0,
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"starting_area": "normal",
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"peaceful_mode": false,
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"autoplace_controls":
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{
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"coal": {"frequency": "normal", "size": "normal", "richness": "normal"},
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"copper-ore": {"frequency": "normal", "size": "normal", "richness": "normal"},
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"crude-oil": {"frequency": "normal", "size": "normal", "richness": "normal"},
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"enemy-base": {"frequency": "normal", "size": "normal", "richness": "normal"},
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"iron-ore": {"frequency": "normal", "size": "normal", "richness": "normal"},
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"stone": {"frequency": "normal", "size": "normal", "richness": "normal"}
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}
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}
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61
server-settings.json
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61
server-settings.json
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{
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"name": "Name of the game as it will appear in the game listing",
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"description": "Description of the game that will appear in the listing",
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"tags": ["game", "tags"],
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"_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
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"max_players": 0,
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"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
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"lan: Game will be broadcast on LAN"],
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"visibility":
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{
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"public": false,
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"lan": true
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},
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"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
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"username": "",
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"password": "",
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"_comment_token": "Authentication token. May be used instead of 'password' above.",
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"token": "",
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"game_password": "",
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"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
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"require_user_verification": true,
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"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
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"max_upload_in_kilobytes_per_second": 0,
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"_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
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"minimum_latency_in_ticks": 0,
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"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
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"ignore_player_limit_for_returning_players": false,
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"_comment_allow_commands": "possible values are, true, false and admins-only",
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"allow_commands": "admins-only",
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"_comment_autosave_interval": "Autosave interval in minutes",
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"autosave_interval": 10,
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"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
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"autosave_slots": 5,
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"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
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"afk_autokick_interval": 0,
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"_comment_auto_pause": "Whether should the server be paused when no players are present.",
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"auto_pause": true,
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"only_admins_can_pause_the_game": true,
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"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
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"autosave_only_on_server": true,
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"_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
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"admins": []
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}
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34
start.sh
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34
start.sh
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#!/bin/bash -e
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set -o pipefail
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ACTION=$1
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BINARY="/opt/factorio/bin/x64/factorio"
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MAP_FILE="mapfile.zip"
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case ${ACTION} in
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"init")
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echo "Initializing files in case they do not exist: map-gen-settings.json / server-settings.json"
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[ -e map-gen-settings.json ] || cp /opt/defaults/map-gen-settings.json map-gen-settings.json
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[ -e server-settings.json ] || cp /opt/defaults/server-settings.json server-settings.json
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;;
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"create")
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echo "Creating map at ${MAP_FILE} with settings from map-gen-settings.json"
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[ -e map-gen-settings.json ] || cp /opt/defaults/map-gen-settings.json map-gen-settings.json
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exec ${BINARY} --map-gen-settings map-gen-settings.json --create ${MAP_FILE}
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;;
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"start")
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echo "Starting game from map file ${MAP_FILE} with settings from server-settings.json"
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if ! [ -e ${MAP_FILE} ]; then
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echo "Error: There is no map file at ${MAP_FILE}. Use 'create' or put a map file at that location."
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exit 1
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fi
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[ -e server-settings.json ] || cp /opt/defaults/server-settings.json server-settings.json
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exec ${BINARY} --server-settings server-settings.json --start-server ${MAP_FILE}
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;;
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*)
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exec ${BINARY} "$@"
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;;
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esac
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